Neutral drops will now always drop only 3 items per tier, rather than having a chance to get more
Neutral drops no longer have an end period in terms of when they can drop, just a start period (now 5/15/25/40/70). Higher tier items will always roll first
Neutral drop rate changed from 10/5/2.5/1.25/etc to 9/6/3
General
Agility gain reduced from 3.2 to 3.0
Mana Break
Reduced from 2/3/4/5% to 1/2/3/4%
General
Base mana regen from 1 to 1.5
Brilliance Aura
Magic resistance reduced from 4/6/8/10 to 5/6/7/8
Mana regen from 1/1.5/2/2.5 to 0.5/1/1.5/2
Multishot
Cooldown reduced from 32/28/24/20 to 26/24/22/20
Marksmanship
Aura increased from 25/30/35 to 30/35/40
Damage increased from 40/50/60 to 70/80/90
General
Spirit Bear base attack time increased from 1.65/1.55/1.45/1.35 to 1.7/1.6/1.5/1.4
Talents
Level 25 Talent reduced from -0.5 Spirit Bear Attack Time to -0.25
General
Intelligence from 13 + 1.1 to 15 + 1.5
Base strength increased from 20 to 22
Attribute Shift stats increased from 1/3/5/7 to 3/5/7/9
Talents
Level 10 Talent from +10 Agility to +12
General
Intelligence increased from 28 + 3.5 to 30 + 4.2
Strength increased from 19 + 2.6 to 21 + 2.9
Sanity Eclipse
Mana per charge increased from 30/40/50 to 40/50/60
Multiplier increased from 0.4/0.5/0.6 to 0.5/0.6/0.7
General
Level 10 Agility reduced from 15 to 10
Eye Of The Storm
Passive shock damage reduced from 80/110/140 to 60/100/140
Flesh Golem
Slow from 30/35/40% to 40/45/50%
Strength multiplier from 30/40/50% to 40/50/60%
General
Base armor reduced by 1
Earthshock
Slow from 25/35/45/55% 10/25/40/55%
Enrage
Cooldown increased from 50/40/30 to 70/50/30
General
Base agility reduced from 27 to 20 (base damage unchanged)
Command Aura
Attack Range bonus from 60/100/140/180 to 60/90/120/150
Talents
Level 20 Talent reduced from +10 Attributes to +8
Level 20 Talent changed from Vengeance Aura Illusion Casts Spells to +200 Magic Missile Damage
Level 25 Talent reduced from +400 Magic Missile Damage to Vengeance Aura Illusion Casts Spells
Cooldown increased from 20 to 25
Health/Mana regen reduced from 10/5 to 6/3
All stats increased from 4 to 5
Mana regeneration reduced from 1.5 to 1.25
Moved from Tier 2 to Tier 3
Moved from Tier 2 to Tier 3
Removed
Critical Strike reduced from 1.6 to 1.4
Damage increased from 18 to 20
Moved from Tier 3 to Tier 2 (stats lowered to just the components of the recipe)
Moved from Tier 3 to Tier 2
Mana regen reduced from 3 to 2
Manabreak reduced from 30 to 20
Magic resistance increased from 15% to 25%
Mana steal now only has half effect on creeps
Debuff duration amp reduced from 35% to 25%
Spell Amp increased from 10% to 15%
Now provides +1000 Health and -400 Mana
No longer has an active. Now provides 20% Cooldown Reduction, +12 All stats and +4 Mana Regen
Now increases damage of your player controlled units as well.
No longer has a cleave or splash effect. Now has +25% Demolish
Cast Range reduced from 500 to 450
Vision range reduced from 800 to 450
No longer has a 75% chance, instead has a 4 second cooldown.
Health regen increased from 50 to 70
Cooldown increased from 75 to 90
Duration reduced from 90 to 75
Fixed previous summons not disappearing
No longer Gives +30 All stats.
Health restore reduced from 100% to 50%
Now refreshes your non-ultimate abilities upon triggering