Hero kills base XP increased from 40 to 100
Hero kill last hit gold increased from 99 + 7.2 * Level to 120 + 8 * Level
Assist gold rescaled from 45 + 0.033*NW to 30 + 0.038*NW
Passive gold income increased from 85 to 95
Bounty Runes are now reliable gold
Tower last hit bounty from 180 for T1/2/3/4 to 120/140/160/180
Neutral stacking support bounty increased from 35% to 40%
Midlane creep camps changed from Medium to Small
Removed Prowler Camp
Adjusted the low ground tree layout near both outposts to prevent channeling from low ground without destroying trees first
Removed a tree to make an opening in the tree line to the right of the mid radiant tier 1 tower
Changed the camp to the right of the radiant secret shop from medium camp to hard camp
Swapped the hard camp to the right of the radiant top tier 2 tower with the ancient camp in the primary jungle
Reduced the size of the Radiant safelane hard camp spawn box
Radiant safelane small camp spawn box size has been increased
Dire safelane small camp spawn box size has been reduced
Outposts can no longer be stolen by the other team until they kill one of your T2 towers
Outpost now reveals enemies channeling it
Outpost vision radius is now shown by holding alt
All lane creeps now avoid hero aggro until they are near enemy creeps, neutrals or within 1550 range of their Tier 1 tower. This active until the siege units spawn at 5 minutes.
Courier bounty reduced from 30 + 7/Level to 25 + 5/Level
Courier flying upgrade level requirement reduced from 5 to 4
Courier movement speed is reduced by 15% while carrying consumables
Armor formula is now ( Armor * 0.06 / ( 1 + Armor * 0.06 )
Armor per agility increased slightly from 0.16 to 1/6
Tier 1 Towers attack speed increased (attack rate from 1.0 to 0.9, and base attack speed from 100 to 110)
Tier 1 Towers damage reduced from 110 to 90 (same overall DPS with above)
Tier 2+ Towers attack speed increased (attack rate from 0.95 to 0.9, and base attack speed from 100 to 110)
Tier 2+ Towers damage reduced from 200 to 172 (same overall DPS with above)
Siege units health increased by 60
All Pick drafting has been reworked. Each team now picks two heroes per round before they are revealed, rather than just one. The final round is a single selection. (So it goes from 1/1/1/1/1 to 2/2/1)
All Pick hero ban count increased from 10 to 12
All Pick first two rounds now have 5 extra seconds for hero picking
Captain's Mode ban count has changed from 4/1/1 for the three ban phases to 2/3/2
Captain's Mode duration per pick and ban reduced from 35 seconds to 30
Captain's Mode first pick phase is changed from Radiant/Dire/Dire/Radiant to Radiant/Dire/Radiant/Dire (assuming Radiant is first pick)
Captain's Mode third ban phase is changed from Dire/Radiant to Radiant/Dire/Radiant/Dire
Random Draft hero pool reduced from 40 to 33
Fountain now has a fury swipes style attacking, increasing its damage by 3 for each hit
Neutral Items nearby enemy range drop restriction increased from 900 to 1200
Neutral items will no longer drop if the nearby real hero source of kills is teleporting
Neutral items no longer drop for Meepo clones if the Meepo prime is not nearby
Lifesteal Amplification now stacks diminishingly rather than additively
HP Regen Amplification now stacks diminishingly rather than additively
Heal Amplification now stacks diminishingly rather than additively
Spell Lifesteal Amplification now stacks diminishingly rather than additively