Base hero gold bounty increased from 120 + L*8 to 125 + L*8 where L = hero level
Reworked bounty gold streak formula
Old:
Streak gold = (35x-5) where x = current streak
New:
Streak gold= (5x^2 + 5x) where x = current streak
Streak gold goes from
100/135/170/205/240/275/310/345
to
60/100/150/210/280/360/450/550
Reworked XP streak formula
Old:
Streak XP = 10(x-1) * L, where x = current streak and L = hero level
New:
Streak XP= ( x^2 - x + 8) * L, where x = current streak and L = hero level
Streak bounty goes from
20/30/40/50/60/70/80/90 * L
to
14/20/28/38/50/64/80/98 * L
Cooldown reduction now stacks diminishingly
Moved the bounty runes from the triangle to the primary jungle
Moved the Dire and Radiant offlane towers 320 units further away from base
When a hero respawns in the fountain, they are invulnerable as long as there's at least one enemy hero in the base until they issue a command
Kill gold information now shows a breakdown of gold bounty for the killer plus proximity gold
The following abilities now consistently reveal invisibility for their duration: Winter's Curse, Aether Remnant, Berserker Rage (Ensnare), Shackles, Life Drain, Dismember, Fortune's End, Sinister Gaze, Searing Chains, Enchant Remnant, Rod of Atos, Gleipnir, Dark Troll Ensnare
Attack and armor types are now represented through abilities. Most damage remains unchanged with a few exceptions in creep vs creep and creep vs tower situations
Added new ability: Piercing. Piercing units deal 150% bonus damage to non-hero units and 50% less damage to Standard Units
Added new ability: Reinforced. Reinforced units deal 150% bonus damage to other Reinforced units and reduce damage received from heroes by 50% and from non-hero units by 30%
Added new ability: Runty. Runty units deal 25% less damage to heroes
Piercing, Reinforced, and Runty aren't stealable (e.g: Devour)
Ranged creeps and their upgrades all have the Piercing ability
All buildings and siege units now have the Reinforced ability
Melee creeps and their upgrades all have the Runty ability
Serpent Wards and Plague Wards now have the Piercing ability
Eidolons, Treants and Lycan Wolves no longer have the Basic attack type.
This means they deal more damage to heroes than they used to at similar damage numbers
Neutral creeps now all have the standard attack type. Most neutral creeps have had their damage adjusted so that the net damage is similar.
Most Neutral creeps that used to have a Piercing attack type now have the Piercing ability.
Exceptions: Satyr Banisher, Giant Wolf, and Ancient Black Drake
Neutral Items now show through Fog of War for the team they belong to until they are picked up.
Neutral creeps now increase their HP by 30, armor by 0.5, base damage by 3, attack speed by 5, gold bounty by 1 and XP bounty by 5 every 7.5 minutes, up to 30 times. (Last upgrade at 225 mins, same intervals as lane creeps)
Neutral creep base attack time has been increased to 2 and base attack speed has been adjusted to compensate. The main implication is that neutral creeps are more resilient versus attack speed slow
New Ancient Camp: Ancient Ice Shaman and 2 Ancient Frostbitten Golems
New Large Camp: 2 Warpine Raiders