Reinforced Units now take 10% less damage from Player controlled creeps (affects all summons like treants, eidolons, etc, as well as dominated creeps but not Creep Heroes like Spirit Bear nor Illusions)
Ranged Creeps are now Level 5 (prevents Enigma and others from converting them early)
Glyph Tower Bonus Attack targets increased from 4 to 5
General
Base Attack Time improved from 1.7s to 1.5s
Unstable Concoction
Max Stun Duration increased from 1.75/2.5/3.25/4s to 2.2/2.8/3.4/4s
Chemical Rage
Bonus Damage per Scepter increased from 20 to 25
Talents
Level 10 Talent Chilling Touch Attack Range increased from +200 to +300
Level 15 Talent Cold Feet Break Distance increased from +200 to +300
General
Attack backswing decreased from 0.6s to 0.3s
Mana Void
Now applies the mini-stun to all affected units
Spark Wraith
Aghanim's Scepter secondary Spark Wraith Search Radius decreased from 375 to 225
General
Base Movement Speed increased from 310 to 315
Counter Helix
Radius increased from 275 to 300
General
Base Attributes increased by 1
Brain Sap
Aghanim's Shard Healing from secondary targets increased from 25% to 30%
Sticky Napalm
Mana Cost increased from 20 to 25
Flaming Lasso
Aghanim's Scepter secondary target Range increased from 600 to 650
Drums Of Slom
Damage per hit increased from 110 to 115
Talents
Level 15 Talent Movespeed Aura to Beastmaster and his units decreased from +25 to +20
Wind Walk
Movement/Attack speed slow rescaled from 16/24/32/40 to 15/25/35/45
Primal Split
Fire Brewling Armor increased from 0/4/8 to 0/8/16
Spin Web
Max Move Speed Bonus decreased from 18/28/38/48% to 10/22/34/46%
Sticky Snare
Charge restore time increased from 20s to 30s
Spawn Spiderlings
Spiderlings Lifetime decreased from 40/45/50s to 40s
Spiderites Lifetime decreased from 60s to 40s
Mount
Now grants Centaur Stampede buff (also increases Stampede duration if cast during Stampede rather than refreshing the buff)
Cooldown decreased from 45s to 30s
Chaos Bolt
Mana Cost decreased from 110/120/130/140 to 110
Wind Walk
Now always creates 1 Burning Army Skeleton after breaking the invisibility
Aghanim's Shard bonus skeletons decreased from 2 to 1 (total count with Shard is unchanged)
Normal Punch
Max Stun Duration decreased from 2.25s to 2s
Talents
Level 10 Talent Damage increased from +50 to +60
General
Intelligence gain decreased from 3.3 to 3.0
Strength gain decreased from 3.1 to 2.9
Talents
Level 10 Talent Magic Resistance decreased from +14% to +12%
Level 15 Talent +30 Spirit Siphon Damage/Heal replaced with +300 Health
Level 20 Talent +400 health replaced with +30 Spirit Siphon Damage/Heal
Elder Dragon Form
Cooldown decreased from 105s to 100s
Aghanim's Scepter no longer reduces cooldown by 5s
Fireball
Mana Cost decreased from 100 to 80
Frost Arrows
Aghanim’s Shard Regen Reduction per stack decreased from 10% to 8%
Marksmanship
Now only grants allied ranged heroes half of the bonus Agility
Echo Stomp
Wakeup Damage Threshold increased from 50/100/150/200 to 55/120/185/250
Ancestral Spirit
Damage per Hero increased from 14/36/58/80 to 17/38/59/80
Talents
Level 10 Talent Damage decreased from +15 to +12
Level 20 Talent Sleight of Fist Hero Damage decreased from +65 to +55
Enchant
Cooldown rescaled from 28/24/20/16s to 30/24/18/12s
Hero Move Slow rescaled from 55% to 30/40/50/60%
Duration rescaled from 3.75/4.5/5.25/6s to 5s
Little Friends
Cast Range increased from 600 to 750
Spirit Walk
Damage per second increased from 25/35/45/55 to 25/40/55/70 (75/120/165/210 total damage)
Soul Chain
Cooldown decreased from 90/70/50s to 70/60/50s
Acorn Shot
Bonus Damage increased from 50/75/100/125 to 50/80/110/140
Inner Fire
Disarm Duration increased from 1.75/2.5/3.25/4.0s to 1.90/2.6/3.3/4.0s
Talents
Level 20 Talent Life Break Cooldown Reduction increased from 4s to 5s
Ice Path
Path Duration increased from 2.6/2.9/3.2/3.5s to 3/3.5/4/4.5s (Max stun duration is unchanged)
Macropyre
Now applies its damage immediately upon casting rather than 0.5s after
General
Base Damage increased from 50-54 to 53-55
Blade Fury
Aghanim’s Shard Attack Rate increased from 1.2s to 1.4s
Blade Dance
Critical Damage increased from 180% to 190%
Talents
Level 10 Talent Blade Fury radius increased from +75 to +100
Will O Wisp
Attacks to kill increased from 6 to 7
Ghostship
Damage Delayed increased from 40% to 45%
Pulse Nova
Damage decreased from 90/140/190 to 80/135/180
General
Intelligence gain increased from 3.6 to 3.8
Frost Nova
Cast Time improved from 0.4s to 0.3s
Cast Range rescaled from 600 to 575/600/625/650
Dragon Slave
Cooldown increased from 9s to 12/11/10/9s
Light Strike Array
Mana Cost increased from 100/105/110/115 to 115
Fiery Soul
Attack Speed Bonus per stack decreased from 10/20/30/40 to 8/16/24/32
Move Speed Bonus per stack decreased from 1.5/2/2.5/3% to 1/1.5/2/2.5%
Talents
Level 15 Talent Health decreased from +350 to +250
Level 20 Talent Fiery Soul Speed per stack decreased from +15/1% to +10/1%
General
Base Armor increased by 1
Base Agility decreased from 18 to 15
Finger Of Death
Cooldown decreased from 160/100/40s to 140/90/40s
Lucent Beam
Aghanim’s Shard Duration increased from 12s to 15s
Aghanim’s Shard Damage increased from +15 to +17
Mystic Snake
Base Damage increased from 80/120/160/200 to 85/130/175/220
Talents
Level 15 Talent Mystic Snake Cooldown Reduction increased from 2s to 3s
Leap
Aghanim's Shard Damage increased from 150 to 170
Aghanim's Shard Wave Distance increased from 600 to 800
General
Base Agility increased by 1
Primal Spring
Max Channel Time decreased from 1.6s to 1.5s
Ensnare
Cast Range decreased from 575/600/625/650 to 500/525/550/575
Aghanim’s Scepter Cast Range increased from 1.5x to 1.6x
Song Of The Siren
Cooldown increased from 160/120/80s to 180/130/80s
Reel In
Pull Speed increased from 150 to 200
General
Agility decreased from 22+3.6 to 20+3.4
Intelligence gain decreased from 3.7 to 3.5
Wrath Of Nature
Base Damage decreased from 115/150/185 to 105/145/185
Talents
Level 20 Talent Sprout Leashes no longer pierces Spell Immunity
Death Pulse
Mana Cost decreased from 100/130/160/190 to 100/120/140/160
Ignite
Slow increased from 20/22/24/26% to 20/23/26/29%
Smash
Fireball Damage increased from 125 to 160
Degen Aura
Radius increased from 400 to 450
Fortunes End
Projectile Speed increased from 1000 to 1200
Radius increased from 300 to 350
Sanity Eclipse
Now deals double damage to illusions
Shield Crash
Damage decreased from 90/160/230/300 to 75/150/225/300
Rollup
No longer applies a basic dispel upon cast
Stifling Dagger
Base Damage increased from 65 to 65/70/75/80
Blur
Dispel Radius decreased from 600 to 400
Waning Rift
Damage decreased from 70/130/190/250 to 60/120/180/240
Rot
Aghanim's Scepter Bonus Damage per Second deceased from 100 to 95
Life Drain
Aghanim's Shard Refracted Drain percentage increased from 70% to 75%
General
Base Attack Damage increased by 2
Storm Surge
Aghanim’s Shard Forked Lightning now has a 1s internal cooldown
General
Sleeping Dart Cast Range decreased from 1000 to 600
Sleeping Dart Cooldown increased from 12s to 15s
Telekinesis
Aghanim’s Shard no longer provides reduced cooldown when used on self or allies
Talents
Level 10 Talent Telekinesis Landing Damage decreased from +175 to +150
Sandking Epicenter
Attack Speed Slow increased from 30 to 30/45/60
Movement Speed Slow increased from 30% to 30/40/50%
Talents
Level 10 Talent Burrowstrike Stun Duration increased from +0.3s to +0.5s
Level 15 Talent Caustic Finale Damage increased from +100 to +120
General
Serpent Ward Gold Bounty decreased from 28-36 to 22-30
Ether Shock
Max Distance increased from 500 to 600
Talents
Level 15 Talent Serpent Wards Attack Range increased from +120 to +140
Curse Of The Silent
Cooldown increased from 20/18/16/14s to 22/20/18/16s
Talents
Level 10 Talent Arcane Curse Damage decreased from +12 to +10
Level 15 Talent Global Silence Cooldown Reduction decreased from 25s to 20s
Amplify Damage
Cast Range increased from 700/800/900 to 900
Pounce
Cooldown increased from 20/16/12/8s to 22/18/14/10s
Aghanim’s Scepter Distance decreased from 1200 to 1100
Firesnap Cookie
Aghanim’s Shard Damage from Mortimer Kisses impact decreased by 50%
General
Base Attack Time improved from 1.7s to 1.6s
General
Base Strength increased by 2
Tree Channel
Throw Interval increased from 0.4s to 0.5s
Max Channel Time increased from 2.4s to 2.5s
Living Armor
Bonus Armor decreased from 6/8/10/12 to 4/6/8/10
Natures Guise
No longer provides Heal/Regen Amplification
Ice Shards
Cast Range decreased from 1800 to 1400
Walrus Punch
Critical Damage decreased from 300/350/400% to 250/325/400%
Decay
Steal Duration decreased from 45s to 40s
Soul Rip
Mana Cost increased from 90/100/110/120 to 120
Talents
Level 10 Talent Decay Damage decreased from +60 to +50
Rain Of Chaos
Golem Damage increased from 100/150/200 to 110/170/230
Aghanim's Scepter Golem Damage increased from 75/110/150 to 80/125/170
Aghanim's Scepter Second Golem delay increased from 0.2s to 0.5s
Talents
Level 10 Talent Fatal Bonds Damage increased from +3% to +4%
Powershot
Travel Range increased from 2600 to 3000
Focusfire
Damage Reduction decreased from 30% to 25%
Winters Curse
Now applies a dispel to the target
Voodoo Restoration
Heal/Damage increased from 10/20/30/40 to 10/22/34/46
Talents
Level 20 Talent Maledict Burst Damage increased from +20% to +25%
Attack Damage bonus increased from 25 to 30
Bloodpact Duration decreased from 6s to 5s
No longer has charges
Total Cost decreased from 5950 to 5600
Health Regeneration bonus decreased from +0.6 to +0.4
Cold Attack Movement Speed Slow vs ranged heroes increased from 40% to 50%
Force Mana Cost increased from 100 to 150
Eternal Chains Damage decreased from 220 to 180
Eternal Chains Radius decreased from 450 to 400
Guardian Aura Regen Bonus for Low Health allies decreased from 18.5 to 14.5
Guardian Aura Armor Bonus for Low Health allies decreased from 10 to 8
Hurricane Thrust Mana Cost increased from 100 to 150
Chain Lightning Damage decreased from 140 to 135
Meteor Hammer Channel Time decreased from 2.5s to 2s (Total time until impact decreased from 3s to 2.5s)
Total Cost decreased from 4725 to 4375
Damage bonus decreased from 80 to 75
Total Cost decreased from 5050 to 4700
Damage bonus decreased from 60 to 55
Phantom Province now additionally grants +60 attack speed for its duration
Phantom Province Attacks are now affected by Spell Lifesteal
Cost decreased from 3750 to 3400
Damage bonus decreased from 60 to 55
Now removes invisibility if bonus damage is applied during the fade time. Most notable examples are Clinkz's Burning Barrage, Ember Spirit's Sleight of Fist, etc. that would add bonus damage on every attack made if the ability was cast during the fade time.