Neutral Creeps bounty decreased by 2 across the board
Neutral Creeps are no longer affected by Mines, Graveyard, Statue and Well buffs
Super Creeps and Mega Creeps attack damage increased by 5
Courier Health is replaced with attacks to kill. Courier dies after 1 melee hero attack, 2 ranged hero attacks or 6 creep/tower attacks.
Courier can no longer be healed and they can't regenerate health, except in the fountain
Fountain now deals 25% splash damage in a 250 radius around the target
Added Watchers in the Mines and Well areas
Teleport times to Outposts in the Radiant and Dire jungles decreased from 6s to 4s
Using Twin Gates now costs 75 mana
Units without mana can use Twin Gates for free
Tormentor can now no longer have less than 0 armor
Tormentor now has a new ability: "The Shining". Deals 30 damage per second on 0.2s intervals (6 damage per tick) distributing it evenly among all units within 1200 range
Added new Roshan ability Roar of Retribution. If attacked by the team that last killed him, Roshan will release a roar that is heard globally, damages all units in 900 AoE and applies a debuff on them that increases incoming damage by 25%. Triggers when Roshan's health drops below 80%. Damage: 50. Damage Bonus per Minute: 10. Debuff Duration: 8s. Cooldown: 20s
Added a new Roshan drop: Roshan's Banner. It creates a banner anywhere on the map that buffs allied lane creeps for 45s once they walk in a 750 radius, increasing their health by 75% and damage by 50%. Banner lasts for 5 minutes or it can be destroyed with 6 hero attacks (creep attacks count as 1/4th of a hero attack). Item is consumed on use. Placing the banner informs an enemy team about its location. Multiple banners do not stack. Bounty on kill: 200g
Starting from the second death, Roshan drops Cheese when killed on the Radiant side and Roshan's Banner when killed on the Dire side
Starting with the third death, Roshan now drops Refresher Shard on the Radiant side and Aghanim's Blessing on the Dire side
Double Damage Rune renamed to Amplify Damage Rune. Base damage bonus decreased from 100% to 80%. Now also provides +15% Spell Amplification.
Invisibility Rune now grants 25% damage reduction while invisible +5% for each full rune cycle
Haste Rune now lasts for 22s +3s for each rune cycle
Arcane Rune Cooldown Reduction decreased from 30% to 25%
Regeneration Rune is no longer disabled by taking damage, instead it lowers the regen rate to 1% HP/MP per second
Removed a tree on the area on top of Dire's Tier 2 Mid tower
Removed a tree on the area on top of Radiant's Tier 1 Mid tower
Removed a tree next to the Medium Neutral camp on top of Dire's Tier 1 Top tower
Removed a tree on the path below Radiant's Tier 2 Bottom tower
Added support for a new bonus: AoE Radius
Affects Areas of Effect, increasing width and radius of spells. Does not affect lengths and ranges that are already increased by Aether Lens. Also ignores auras and passive aura-like components of some active spells (i.e. Urn's soul gathering radius and Silencer's INT steal range)
Currently this effect is provided only by Bloodstone
Fixed longstanding and game-breaking bug where the chance for hero melee damage block was 49% instead of 50%
Fixed Lotus Pool lotuses not spawning at the exact minute mark