This update introduces two new mechanics for each hero: Innate abilities and Facets
Innate Abilities
Innates are abilities that are present on the hero for the entire game, from the very beginning of every match. Every hero has a unique Innate
The Innate for each hero can be viewed on the Hero page, or in-game by hovering a new icon between the hero talents and abilities
There are two types of Innates:
Some Innates grant a hero a unique effect. For example, Faceless Void slows enemy attack projectiles within range, and Dawnbreaker reveals the whole map to allies when the sun rises
Some Innates change a hero ability to have five levels and get a free ability point at level 1. For example, Kunkka's Tidebringer and Legion Commander's Moment of Courage now start at level 1, and can still be upgraded four more times like normal
Facets
Facets are a hero customization choice that provide the ability to better align the playstyle of a hero with a specific match or player preference. Facets are specific to heroes: Each hero has at least two Facets, and every player can choose the Facet they prefer during strategy time at the beginning of each match
Hero Facets can be viewed on their hero page, below the hero name and tags. They can also be viewed in-game by hovering a new icon between the hero talent and abilities, on the scoreboard, or on the top bar when holding Alt
Facets are set for all players after the strategy time, and cannot be changed during a match. Facet choices aren't revealed to the enemy team until after the game begins
Facets can have a variety of effects, for example:
Viper can choose between adding an AoE damage burst to Poison Attack, or increasing defensive buffs while Viper remains in Nethertoxin
Wraith King can choose between summoning skeletons, or dealing additional curse damage when attacking
Leshrac can choose between his attacks restoring mana, or changing Diabolic Edict to explode faster but deal no damage to buildings
Lone Druid can choose between an improved Spirit Link, granting lifesteal in both directions, or allowing True Form to be cast on the Spirit Bear
Other
Strategy time is extended by 15/10/5 seconds for the 1/2/3 weeks immediately after a numbered patch
Glyph of Fortification no longer refreshes when the first Tier 3 tower is destroyed
Glyph of Fortification now refreshes when the first Melee Barracks is destroyed
AoE Bonuses now affect all auras and Cleave sources
Dominated Creeps no longer allow players to bypass Backdoor Protection
Hero Denies now grant experience to the hero who created the deniable debuff.
Example: Radiant Queen of Pain casts Shadow Strike on a Dire Shadow Shaman. Shadow Shaman then gets denied by their teammate. Queen of Pain, and only Queen of Pain, will receive experience for the hero kill, but no gold.
Mana Bars are always visible for enemies
Fountain Buff grants Couriers haste movement
If Courier has no items, pressing the Deliver Courier button sends the Courier back home
Mana Cost Reduction effects no longer work on abilities that drain mana over time
Examples: Voodoo Restoration, Arctic Burn with Aghanim's Scepter, Ball Lightning, Chakram, Pulse Nova. Morphling's Morph already worked that way
Attack Speed Display is no longer normalized to 1.7 BAT. This means heroes’ max attack speed is no longer always 700, but a buff that grants 20 Attack Speed will display as +20 always instead of a different number based on the hero’s BAT (No actual gameplay change, just a display change)
Spell's Cast Range is now always listed with the new icon, which is located near Mana Costs and Cooldown
Spell's Cast Range is now always listed with the new icon, which is located near Mana Costs and Cooldown
Holding Alt displays the vision range of all Watchers in the map
Experience gain from Abilities and Wisdom Rune will now show up separately in the post-game XP Breakdown for Dota Plus users
Added a "LEVELS WITH:" parameter for ability descriptions to show which ability needs to be upgraded to level this one
Example: Tinker's Keen Conveyance, which levels with Rearm
Ability tooltips now show icons next to ability values, indicating that those are upgraded by Aghanim's Shard/Scepter, Talents, or Facets
Updated spectator view controls for live and replays to match vision unlinking
Using Radiant/Dire Fog will now correctly hide members of Radiant/Dire that have had their vision unlinked and are not visible
Using the player perspective on a player whose vision is unlinked will correctly hide units they can no longer see
Pinging items of enemies that can't be seen currently no longer reveals information on whether those items were consumed or not
In demo mode -createhero command supports facets by adding facet name or its number at the end of the command
Example: -createhero jakiro 2
New Dota Labs Feature: "Persistent Range Indicators" -- If you hold Alt while right-clicking on either your experience indicator, attack range indicator (the stats part of portrait), or an ability/item, the game will draw a persistent range indicator in the world for it. You can only have at most one active at any given time, but it updates automatically when your attack/cast/AoE range changes
New Dota Labs Feature: "Dynamic Health Bar Focus" -- The health bar of any hovered unit will always draw on top of other health bars
Added the ability to type in a hero name to jump to that hero when viewing patch notes in the client
Ability Draft
Innates have the following rules for Ability Draft
Innate abilities that do not appear on a hero's ability bar will be automatically assigned to the hero when spawning in, but cannot be drafted
Example: Alchemist's Greevil's Greed
Innate abilities that can be leveled with skill points are draftable, but will not be automatically assigned when spawning in
Example: Kunkka's Tidebringer
All other innate abilities are disabled for Ability Draft
Facets have the following rules for Ability Draft:
You can choose any hero facet belonging to your assigned hero during strategy time
Facets that grant new abilities are disabled
Facets that replace abilities will work if you draft the ability that is being replaced
If a facet has no effect on your hero you can still select it. In game, the facet will notate it has no effect
Example: A facet modifies an ability you did not draft