Vision Sharing
Updated how vision sharing functions with non player controlled units
Affects the Mars facet "Blood Sport" and the Night Stalker facet "Blinding Void"
Dire/Radiant buildings and creeps can now be affected by vision sharing. While their individual vision is unlinked, they do not provide any shared vision
Rules for how player controlled units share vision is unchanged
Observer and Sentry Wards always use the team's vision regardless of the status of who placed them
Other controlled units use the vision status of the player's hero
Forced Movement & Knockback
Forced Movement is any effect that forcibly moves a unit
Knockback is a subset of Forced Movement and applies to any effect that pushes or pulls a unit a fixed distance over a short period of time
Does not apply to constant applications of movement speed
Example: Windranger's Gale Force
Does not apply to effects that move units to a fixed point
Example: Dark Seer's Vacuum
The following abilities are considered Knockback
Arc Warden's Magnetic Field
Batrider's Flamebreak
Beastmaster's Primal Roar
Bloodseeker's Rupture with Arterial Spray
Clockwerk's Power Cogs
Disruptor's Electromagnetic Repulsion
Drow Ranger's Gust
Earth Spirit's Boulder Smash
Invoker's Deafening Blast
Keeper of the Light's Blinding Light
Magnus' Shockwave
Magnus' Reverse Reverse Polarity
Mars' God's Rebuke
Morphling's Adaptive Strike
Puck's Waning Rift with Jostling Rift
Roshan's Walk
Queen of Pain's Sonic Wave
Sniper's Headshot
Spirit Breaker's Greater Bash
Tusk's Walrus Kick
Force Staff
Hurricane Pike
Havoc Hammer